-
M⁴ Documentation
- ⭐NEW⭐ Unreal Engine 5.3 and 5.4
- Getting Started
- ⭐ Customizing the Automaterial
- 🌿 Procedural Foliage Spawning
- 🎨 Painting the Terrain (Customization)
- Migrating M⁴ to a Different Project
- Unreal Engine 5 Related Stuff
- Runtime Virtual Texturing (RVT)
- Virtual Heightfield Mesh (VHFM)
- Ultra Dynamic Sky - Easy Integration
-
M⁴ Legacy Docs
- Overview of Old Docs
- Getting Started
- Migrating M4 to a Different Project
- Runtime Virtual Texturing (RVT)
- Terrain Trails & Foliage Trampling
- Procedural Foliage Spawning
- Baking Splat/Heat Maps
- Optimization & Performance Settings
- Material Instance Settings (Pre V1.55)
- Terrain Customization Settings (BP) (Pre V1.55)