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Beaches

How it Looks within the M3BP Details Panel




Setting Definitions


Dry Sand


Texture & Color Settings


  • Beach Diffuse Texture Scale:
  • Controls the tiling size of the regular diffuse texture applied to the Dry Beach Layer – separate from the normal map and displacement (So that fine grain sand is possible, without losing larger details).
  • Beach Normal & Displacement Scale:
  • Controls the tiling size of the normal map and displacement map applied to the Dry Beach Layer.
  • Beach Normal Flatness:
  • Increases and decreases the normal intensity of the Dry Beach.
  • Dry Beach Tint:
  • This controls the overall color tint of the Dry Beach.
    Transitions


  • Beach Transition Noise Scale:
  • Controls the tiling size of the noise that is used to separate the Dry Beach Layer from the Flatlands.
  • Beach Transition Noise Intensity:
  • Controls the amount that the transition noise is used to separate the Dry Beach from the Flatlands.
  • Beach Transition Noise Contrast:
  • Controls the contrast amount that the transition noise uses to separate the Dry Beach from the Flatlands.
    Wet Sand


    Texture & Color Settings


  • Wet Beach Tint:
  • The overall color tint of the wet beach layer (best to just make this slight darker than whatever the dry beach layer’s color is).

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