How it Looks within the M3BP Details Panel
What Each Setting Does Visually
Setting Definitions
Strengthens or lessens the intensity of the larger scale normal map which differentiates the area between dirt and grass on the flatlands.
- Top Layer (Example: Grass)
- Texture Scale (Top):
Controls the texture size of the Top layer.
- Normal Flatness (Top):
Increases and decreases the intensity of the Top layer normal map.
- Tint (Top):
Changes the overall color tint applied to the Top layer.
- Secondary Color & Normal Variation
- Noise Breakup Scale (Top):
Implements yet another layer of noise to the overall Top layer, this noise pattern allows for color differentiation within the Top layer itself.
- Noise Breakup Intensity (Top):
Controls the Intensity of the mask between the secondary noise color and the first Top Layer Tint.
- Noise Breakup Contrast (Top):
Controls the contrast between the secondary noise color and the first Top Layer Tint.
- Noise Normal Flatness (Top):
Changes the intensity of the secondary normal map applied to the Top Layer for variation reasons.
- Noise Tint (Top):
Changes the color of the secondary masking applied to the Top Layer.
- Fuzzy Edge (Fresnel Shader)
- Fuzzy Edge Amount:
Increases and decreases the amount of “Glow” applied to the edge of the Top Layer, at a distance.
Some things in reality, like grass or sand, have a slight aura look to the outer rim edges of it. Using Fresnel/Fuzzy Shading on certain material can increase its realism.- Fuzzy Edge Contrast:
Controls the contrast or distance at which the transition to fuzzy/rim shading happens on the Top Layer.
- Fuzzy Edge Tint:
The tint and intensity of the rim shading applied to the Top Layer.
- Bottom Layer (Example: Dirt)
- Texture Scale (Bottom):
Change the tiling size of the texture used for the Bottom Layer.
- Normal Flatness (Bottom):
Increases and decreases the strength of the Bottom Layer normal map.
- Tint (Bottom):
Controls the overall tint color of the Bottom Layer.
- Secondary Color & Normal Variation
- Noise Breakup Scale (Bottom):
Implements yet another layer of noise to the overall Bottom Layer, this noise pattern allows for color differentiation within the Bottom Layer itself.
- Noise Breakup Intensity (Bottom):
Controls the Intensity of the mask between the secondary noise color and the first Bottom Layer Tint.
- Noise Breakup Contrast (Bottom):
Controls the contrast between the secondary noise color and the first Bottom Layer Tint.
- Noise Normal Flatness (Bottom):
Changes the intensity of the secondary normal map applied to the Bottom Layer for variation reasons.
- Noise Tint (Bottom):
Changes the color of the secondary masking applied to the Top Layer.