WIP Docs

M⁴ Legacy Docs

  • Overview of Old Docs
  • Getting Started
    • Fine Tuning Terrain Visuals (Basics) (Pre V1.55)
    • Swapping Out Textures (Pre V1.55)
  • Migrating M4 to a Different Project
    • Setting up RVT and Splatmap Baking on a New Map (Presets 1-4)
    • Migrating M4 to your UE5 Project (Pre V1.58)
  • Runtime Virtual Texturing (RVT)
    • Setting Up RVT on a New Map (Pre V1.55)
  • Terrain Trails & Foliage Trampling
    • Setup a New Map to Use Terrain Trails (Pre V1.55)
  • Procedural Foliage Spawning
    • Landscape Grass Type System (Pre V1.58)
  • Baking Splat/Heat Maps
    • Replacing Heatmaps with Your Own (Pre V1.55)
  • Optimization & Performance Settings
    • Fine Tuning Material Performance (Pre V1.55)
  • Material Instance Settings (Pre V1.55)
    • Material Instance Settings Overview (Pre V1.55)
    • Paint Layer Settings (Pre V1.55)
    • Swapping Out Textures (Pre V1.55)
    • Multi-Biome Support (Pre V1.55)
  • Terrain Customization Settings (BP) (Pre V1.55)
    • Flat Lands
    • Slopes
    • Beaches
    • Distance Based Texturing
    • Mountain Tops
    • Displacement
    • Reflectivity
  • WIP Docs
    • Setup the Generator on a New Level
    • M4 Performance Presets (UE5)
    • Exporting a Terrain From Any Project
    • Virtual Heightfield: Troubleshooting
    • Paint Layer: Troubleshooting
    • Using the Trail System with Sequencer
    • Frequently Asked Questions
  • ⭐NEW⭐ Unreal Engine 5.4 Stuff
    • Nanite Landscape
    • Nanite Tessellation
    • Known Issues – Work In Progress
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WIP Docs

Articles

  • Setup the Generator on a New Level
  • M4 Performance Presets (UE5)
  • Exporting a Terrain From Any Project
  • Virtual Heightfield: Troubleshooting
  • Paint Layer: Troubleshooting
  • Using the Trail System with Sequencer
  • Frequently Asked Questions
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Updated on 28th October 2022

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