Strengthens or lessens the intensity of the larger scale normal map which differentiates the area between dirt and grass on the flatlands.
Top Layer (Example: Grass)
Texture Scale (Top):
Controls the texture size of the Top layer.
Normal Flatness (Top):
Increases and decreases the intensity of the Top layer normal map.
Tint (Top):
Changes the overall color tint applied to the Top layer.
Secondary Color & Normal Variation
Noise Breakup Scale (Top):
Implements yet another layer of noise to the overall Top layer, this noise pattern allows for color differentiation within the Top layer itself.
Noise Breakup Intensity (Top):
Controls the Intensity of the mask between the secondary noise color and the first Top Layer Tint.
Noise Breakup Contrast (Top):
Controls the contrast between the secondary noise color and the first Top Layer Tint.
Noise Normal Flatness (Top):
Changes the intensity of the secondary normal map applied to the Top Layer for variation reasons.
Noise Tint (Top):
Changes the color of the secondary masking applied to the Top Layer.
Fuzzy Edge (Fresnel Shader)
Fuzzy Edge Amount:
Increases and decreases the amount of “Glow” applied to the edge of the Top Layer, at a distance.
Some things in reality, like grass or sand, have a slight aura look to the outer rim edges of it. Using Fresnel/Fuzzy Shading on certain material can increase its realism.
Fuzzy Edge Contrast:
Controls the contrast or distance at which the transition to fuzzy/rim shading happens on the Top Layer.
Fuzzy Edge Tint:
The tint and intensity of the rim shading applied to the Top Layer.
Bottom Layer (Example: Dirt)
Texture Scale (Bottom):
Change the tiling size of the texture used for the Bottom Layer.
Normal Flatness (Bottom):
Increases and decreases the strength of the Bottom Layer normal map.
Tint (Bottom):
Controls the overall tint color of the Bottom Layer.
Secondary Color & Normal Variation
Noise Breakup Scale (Bottom):
Implements yet another layer of noise to the overall Bottom Layer, this noise pattern allows for color differentiation within the Bottom Layer itself.
Noise Breakup Intensity (Bottom):
Controls the Intensity of the mask between the secondary noise color and the first Bottom Layer Tint.
Noise Breakup Contrast (Bottom):
Controls the contrast between the secondary noise color and the first Bottom Layer Tint.
Noise Normal Flatness (Bottom):
Changes the intensity of the secondary normal map applied to the Bottom Layer for variation reasons.
Noise Tint (Bottom):
Changes the color of the secondary masking applied to the Top Layer.