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  5. Flat Lands

Flat Lands

How it Looks within the M3BP Details Panel




What Each Setting Does Visually





Setting Definitions


  • Blend Normal Flatness:
  • Strengthens or lessens the intensity of the larger scale normal map which differentiates the area between dirt and grass on the flatlands.
    Top Layer (Example: Grass)


  • Texture Scale (Top):
  • Controls the texture size of the Top layer.
  • Normal Flatness (Top):
  • Increases and decreases the intensity of the Top layer normal map.
  • Tint (Top):
  • Changes the overall color tint applied to the Top layer.
    Secondary Color & Normal Variation


  • Noise Breakup Scale (Top):
  • Implements yet another layer of noise to the overall Top layer, this noise pattern allows for color differentiation within the Top layer itself.
  • Noise Breakup Intensity (Top):
  • Controls the Intensity of the mask between the secondary noise color and the first Top Layer Tint.
  • Noise Breakup Contrast (Top):
  • Controls the contrast between the secondary noise color and the first Top Layer Tint.
  • Noise Normal Flatness (Top):
  • Changes the intensity of the secondary normal map applied to the Top Layer for variation reasons.
  • Noise Tint (Top):
  • Changes the color of the secondary masking applied to the Top Layer.
    Fuzzy Edge (Fresnel Shader)


  • Fuzzy Edge Amount:
  • Increases and decreases the amount of “Glow” applied to the edge of the Top Layer, at a distance.

    Some things in reality, like grass or sand, have a slight aura look to the outer rim edges of it. Using Fresnel/Fuzzy Shading on certain material can increase its realism.
  • Fuzzy Edge Contrast:
  • Controls the contrast or distance at which the transition to fuzzy/rim shading happens on the Top Layer.
  • Fuzzy Edge Tint:
  • The tint and intensity of the rim shading applied to the Top Layer.
    Bottom Layer (Example: Dirt)


  • Texture Scale (Bottom):
  • Change the tiling size of the texture used for the Bottom Layer.
  • Normal Flatness (Bottom):
  • Increases and decreases the strength of the Bottom Layer normal map.
  • Tint (Bottom):
  • Controls the overall tint color of the Bottom Layer.
    Secondary Color & Normal Variation


  • Noise Breakup Scale (Bottom):
  • Implements yet another layer of noise to the overall Bottom Layer, this noise pattern allows for color differentiation within the Bottom Layer itself.
  • Noise Breakup Intensity (Bottom):
  • Controls the Intensity of the mask between the secondary noise color and the first Bottom Layer Tint.
  • Noise Breakup Contrast (Bottom):
  • Controls the contrast between the secondary noise color and the first Bottom Layer Tint.
  • Noise Normal Flatness (Bottom):
  • Changes the intensity of the secondary normal map applied to the Bottom Layer for variation reasons.
  • Noise Tint (Bottom):
  • Changes the color of the secondary masking applied to the Top Layer.

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