Setup a New Map to Use Terrain Trails (Pre V1.55)
M⁴ Legacy Docs
Overview of Old Docs
Getting Started
Fine Tuning Terrain Visuals (Basics) (Pre V1.55)
Swapping Out Textures (Pre V1.55)
Migrating M4 to a Different Project
Setting up RVT and Splatmap Baking on a New Map (Presets 1-4)
Migrating M4 to your UE5 Project (Pre V1.58)
Runtime Virtual Texturing (RVT)
Setting Up RVT on a New Map (Pre V1.55)
Terrain Trails & Foliage Trampling
Setup a New Map to Use Terrain Trails (Pre V1.55)
Procedural Foliage Spawning
Landscape Grass Type System (Pre V1.58)
Baking Splat/Heat Maps
Replacing Heatmaps with Your Own (Pre V1.55)
Optimization & Performance Settings
Fine Tuning Material Performance (Pre V1.55)
Material Instance Settings (Pre V1.55)
Material Instance Settings Overview (Pre V1.55)
Paint Layer Settings (Pre V1.55)
Swapping Out Textures (Pre V1.55)
Multi-Biome Support (Pre V1.55)
Terrain Customization Settings (BP) (Pre V1.55)
Flat Lands
Slopes
Beaches
Distance Based Texturing
Mountain Tops
Displacement
Reflectivity
WIP Docs
Setup the Generator on a New Level
M4 Performance Presets (UE5)
Exporting a Terrain From Any Project
Virtual Heightfield: Troubleshooting
Paint Layer: Troubleshooting
Using the Trail System with Sequencer
Frequently Asked Questions
⭐NEW⭐ Unreal Engine 5.4 Stuff
Nanite Landscape
Nanite Tessellation
Known Issues – Work In Progress
Home
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M⁴ Legacy Docs
Terrain Trails & Foliage Trampling
Setup a New Map to Use Terrain Trails (Pre V1.55)
Setup a New Map to Use Terrain Trails (Pre V1.55)
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