Follow the steps in the video above to setup a new map with the M4 Trail System in Unreal Engine 4. If the imbedded video doesn’t show up for whatever reason, please click this link here to go directly to the YouTube video.
M⁴ Documentation
- ⭐NEW⭐ Unreal Engine 5.3 and 5.4
- Getting Started
- ⭐ Customizing the Automaterial
- 🌿 Procedural Foliage Spawning
- 🎨 Painting the Terrain (Customization)
- Migrating M⁴ to a Different Project
- Unreal Engine 5 Related Stuff
- Runtime Virtual Texturing (RVT)
- Virtual Heightfield Mesh (VHFM)
- Ultra Dynamic Sky – Easy Integration
- Voxel Plugin – Easy Integration
- Terrain Trails & Foliage Trampling
- Procedural Terrain Generation
- Paint Layer Baker
- World Composition
- Footstep Sound System
- Baking and Using Splat/Heat Maps
- Optimization & Performance Settings
- Updates & Roadmap
- Legacy Docs (for Old Versions of M⁴)
- Home
- Docs
- M⁴ Documentation
- Terrain Trails & Foliage Trampling
- Setting up a New Map for Terrain Trails (UE4)