Newer versions of the engine came with a few changes to the way World Partition is done. Below is a tutorial video going over the process of setting up a new terrain in Unreal Engine 5.3 or 5.4 using World Partition. If for whatever reason, the embedded video doesn’t load, please click this link, to go straight to the YouTube video.
M⁴ Documentation
- ⭐NEW⭐ Unreal Engine 5.3 and 5.4
- Getting Started
- ⭐ Customizing the Automaterial
- 🌿 Procedural Foliage Spawning
- 🎨 Painting the Terrain (Customization)
- Migrating M⁴ to a Different Project
- Unreal Engine 5 Related Stuff
- Runtime Virtual Texturing (RVT)
- Virtual Heightfield Mesh (VHFM)
- Ultra Dynamic Sky – Easy Integration
- Voxel Plugin – Easy Integration
- Terrain Trails & Foliage Trampling
- Procedural Terrain Generation
- Paint Layer Baker
- World Composition
- Footstep Sound System
- Baking and Using Splat/Heat Maps
- Optimization & Performance Settings
- Updates & Roadmap
- Legacy Docs (for Old Versions of M⁴)
- Home
- Docs
- M⁴ Documentation
- ⭐NEW⭐ Unreal Engine 5.3 and 5.4
- Setting Up World Partition in UE 5.3 or 5.4