UPDATE: Nanite Landscape and Nanite Tessellation are now supported within the project in UE 5.4. Please see the NaniteTess_Demo map, within the Maps folder, for more details.
SOME NOTES AFTER TESTING OUT NANITE LANDSCAPE AND NANITE DISPLACEMENT IN UE 5.3:
We will possibly be moving over to Nanite Displacement for the Landscape. I tested out Nanite Displacement in 5.3 – there are some current engine limitations. Nanite landscape seems to currently require a huuuuge amount of ram – larger than 32gb – on anything larger than 2k x 2k, even with just a default blank landscape and the default checkered engine material. This isn’t anything project specific. This will happen with any landscape, with any pack.
Still, I’m thinking I’ll set up some Displacement stuff (converting WPO to Disp) in the next major update to M4 (Now done in UE 5.4), getting ready for if/when we go that route. Nanite Landscape “works” in the engine just, still, not super well yet. So use it with caution.