Integrating Ultra Dynamic Skyβs dynamic weather system into the materials is a simple drag and drop of one node from the UDS pack and toggling on an option in their Weather Blueprint. Hereβs a step by step guide on how to do that.
1. Click on the Landscape and open up the Material Instance that is applied to it
2. Scroll down to the bottom of the Material Instance, and open up the Master Material thatβs assigned to it

4. Go to the βUltraDynamicSky/Materials/Weatherβ folder and drag + drop in the function called βDynamic_Landscape_Weather_Effectsβ into the Master Material where it says to place it

5. Hook up the βDynamic_Landscape_Weather_Effectsβ node inside the Master Material. Then press βApplyβ

6. Go to the βUltraDynamicSky/Blueprintsβ folder and drag + drop in the βUltra_Dynamic_Weatherβ Blueprint into the world

7. Now click on the Landscape Actor and open up the Material Instance that is applied to it.
8. Type in βUltra Dynamic Skyβ into the search bar of the Material Instance that pops up.
9. A setting will show up called βUse with Ultra Dynamic Sky Weather Effectsβ. Toggle that setting on.

