Newer versions of the engine came with a few changes to the way World Partition is done. Below is a tutorial video going over the process of setting up a new terrain in Unreal Engine 5.3+ and later versions of Unreal, using World Partition. If for whatever reason, the embedded video doesn’t load, please click this link, to go straight to the YouTube video.
M⁴ Documentation
- ⭐NEW⭐ Unreal Engine 5.3+ and beyond
- Getting Started
- ⭐ Customizing the Automaterial
- 🌿 Procedural Foliage Spawning
- 🎨 Painting the Terrain (Customization)
- Migrating M⁴ to a Different Project
- Unreal Engine 5 Related Stuff
- Runtime Virtual Texturing (RVT)
- Virtual Heightfield Mesh (VHFM)
- Ultra Dynamic Sky – Easy Integration
- Voxel Plugin – Easy Integration
- Terrain Trails & Foliage Trampling
- Procedural Terrain Generation
- Paint Layer Baker
- World Composition
- Footstep Sound System
- Baking and Using Splat/Heat Maps
- Optimization & Performance Settings
- Updates & Roadmap
- Legacy Docs (for Old Versions of M⁴)
- Home
- Docs
- M⁴ Documentation
- ⭐NEW⭐ Unreal Engine 5.3+ and beyond
- Setting Up World Partition in UE 5.3+ and later versions of Unreal